%define COLS 80
%define ROWS 25
-%define VGAPGSZ (COLS * ROWS * 2)
+%define VGAPGSZ (COLS * ROWS * 2 + 96) ; why 96 ??????
; memory layout ---------------------------------------------------------------
int 0x10 ; video services
; initialize xss
+
+set_xss_seed:
+
mov ah, 0x00 ; get
int 0x1a ; system time
+
+cmp dx, 0
+je set_xss_seed ; if seed is 0, xs wont work properly
+
mov [xss], dx ; cx:dx = number of clock ticks since midnight
; initialize currvgapg
-mov word [currvgapg], VGAPGSZ
+mov word [currvgapg], 0
; start simulation from random state ------------------------------------------
next_state:
-call flip_vga_page ; display current state
-call delay ; sleep a little
-
-call write_next_vga_page ; write the next state to the hidden page
+call write_next_vga_page
+call wait_keypress
+call flip_vga_page
jmp next_state
ret
+; wait_keypress() - wait for any keypress -------------------------------------
+
+; clobbers: ax
+
+wait_keypress:
+
+mov ah, 0x00 ; read key press
+int 0x16 ; keyboard services
+
+ret
+
; vsync_wait() - wait for display to enter the next VBlank cycle --------------
; clobbers ax, dx
; output:
; ax = # alive neighbours
-; clobbers ?
+; clobbers ax, bx, dx
alive_neighbours:
enter 5, 0
mov [bp - 1], al ; row = idx / COLS
mov [bp - 2], ah ; row = idx % COLS
-mov byte [bp - 6], 0 ; neighbours = 0
+mov byte [bp - 3], 0 ; neighbours = 0
-mov byte [bp - 8], -1 ; i = -1
+mov byte [bp - 4], -1 ; i = -1
.i: ; do {
- mov byte [bp - 10], -1 ; j = -1
+ mov byte [bp - 5], -1 ; j = -1
.j: ; do {
- ; if ((row || col) && get_state (grid, row + i, col + i) == ALIVE)
- ; neighbours++
+ mov al, [bp - 4]
+ or al, [bp - 5]
+ jz .continue ; if (!i && !j) continue
+
+ mov al, [bp - 1]
+ add al, [bp - 4] ; al = row + i
- inc byte [bp - 10]
- cmp byte [bp - 10], 1
+ cmp al, 0
+ jl .continue ; if (row + i < 0) continue
+
+ cmp al, ROWS
+ jge .continue ; if (row + i >= ROWS) continue
+
+ mov ah, [bp - 2]
+ add ah, [bp - 5] ; ah = col + j
+
+ cmp ah, 0
+ jl .continue ; if (col + j < 0) continue
+
+ cmp ah, COLS
+ jge .continue ; if (col + j >= COLS) continue
+
+ movzx bx, ah ; bx = col + j
+
+ mov ah, COLS
+ mul ah ; ax = (row + i) * COLS
+
+ add bx, ax ; bx = cell index
+ shl bx, 1 ; bx = grid offset
+
+ mov dx, [es:si + bx] ; dl = cell state
+
+ cmp dl, ALIVE ; if (!ALIVE) continue
+ jne .continue
+
+ inc byte [bp - 3] ; neighbours++
+
+.continue:
+ inc byte [bp - 5]
+ cmp byte [bp - 5], 1
jle .j ; } while (++j <= 1)
- inc byte [bp - 8]
- cmp byte [bp - 8], 1
+ inc byte [bp - 4]
+ cmp byte [bp - 4], 1
jle .i ; } while (++i <= 1)
+movzx ax, byte [bp - 3] ; ax = # alive neighbours
+
leave
ret
; output:
; [es:di + cx * 2] = updated cell state
-; clobbers ?
+; clobbers ax, bx, dx
write_next_cell_state:
mov dx, [es:si + bx] ; dl = cell current state
-test dl, ALIVE ; if (ALIVE) {
+cmp dl, ALIVE ; if (ALIVE) {
jne .else
-test ax, 2 ; if (n < 2)
+cmp ax, 2 ; if (n < 2)
jl .dead ; return DEAD
-test ax, 3 ; if (n > 3)
+cmp ax, 3 ; if (n > 3)
jg .dead ; return DEAD
jmp .alive ; return ALIVE
.else: ; }
-test ax, 3 ; if (n != 3)
+cmp ax, 3 ; if (n != 3)
jne .dead ; return DEAD
.alive: ; return ALIVE
; write_next_vga_page() -------------------------------------------------------
-; clobbers di, si, cx
+; clobbers di, si, ax, bx, cx, dx
write_next_vga_page:
call write_next_cell_state
inc cx
-test cx, COLS * ROWS
+cmp cx, COLS * ROWS
jl .update_loop ; for i in [0 .. COLS * ROWS - 1]
ret