#include <stdio.h>
#include <stdlib.h>
+#include <unistd.h>
+#include <string.h>
#include <time.h>
#define COLS 80
}
static void init_grid(char grid[COLS * ROWS]) {
- for (int i = 0; i < ROWS * COLS; i++) {
+ for (int i = 0; i < COLS * ROWS; i++) {
if (rand() % INIT_RATIO)
grid[i] = DEAD;
else
}
}
+static char get_state(char grid[COLS * ROWS], int idx) {
+ if (idx < 0 || idx >= COLS * ROWS)
+ return DEAD;
+
+ return grid[idx];
+}
+
+static int alive_neighbours(char grid[COLS * ROWS], int idx) {
+ int neighbours = 0;
+
+ for (int i = -1; i <= 1; i++) /* row */
+ for (int j = -1; j <= 1; j++) /* col */
+ if (get_state(grid, idx + i * COLS + j) == ALIVE)
+ neighbours++;
+
+ if (get_state(grid, idx) == ALIVE)
+ neighbours--;
+
+ return neighbours;
+}
+
+static char next_state(char grid[COLS * ROWS], int idx) {
+ int n = alive_neighbours(grid, idx);
+
+ if (get_state(grid, idx) == ALIVE) {
+ if (n < 2 || n > 3)
+ return DEAD;
+
+ return ALIVE;
+ }
+
+ if (n == 3)
+ return ALIVE;
+
+ return DEAD;
+}
+
+static void update_grid(char grid[COLS * ROWS]) {
+ char new[COLS * ROWS];
+
+ for (int i = 0; i < COLS * ROWS; i++)
+ new[i] = next_state(grid, i);
+
+ memcpy(grid, new, COLS * ROWS);
+}
+
int main () {
char grid[COLS * ROWS];
srand(time(0));
init_grid(grid);
- clearscr();
- print_grid(grid);
+ for (;;) {
+ clearscr();
+ print_grid(grid);
+ update_grid(grid);
+ getchar();
+ }
return 0;
}